               OpCapability Shader
          %1 = OpExtInstImport "GLSL.std.450"
               OpMemoryModel Logical GLSL450
               OpEntryPoint Fragment %main "main" %sk_FragColor
               OpExecutionMode %main OriginUpperLeft
               OpName %sk_FragColor "sk_FragColor"
               OpName %main "main"
               OpDecorate %sk_FragColor RelaxedPrecision
               OpDecorate %sk_FragColor Location 0
               OpDecorate %sk_FragColor Index 0
      %float = OpTypeFloat 32
    %v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
       %void = OpTypeVoid
          %8 = OpTypeFunction %void
    %float_0 = OpConstant %float 0
%_ptr_Output_float = OpTypePointer Output %float
        %int = OpTypeInt 32 1
      %int_0 = OpConstant %int 0
       %main = OpFunction %void None %8
          %9 = OpLabel
         %11 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
               OpStore %11 %float_0
               OpReturn
               OpFunctionEnd
