add_and_true_to_loop_condition
disable_blend_equation_advanced
disable_discard_framebuffer
disable_texture_storage
disallow_large_instanced_draw
emulate_abs_int_function
flush_on_framebuffer_change
force_update_scissor_state_when_binding_fbo0
gl_clear_broken
max_fragment_uniform_vectors_32
max_msaa_sample_count_4
max_texture_size_limit_4096
pack_parameters_workaround_with_pack_buffer
remove_pow_with_constant_exponent
rewrite_do_while_loops
unbind_attachments_on_bound_render_fbo_delete
unfold_short_circuit_as_ternary_operation
disable_dual_source_blending_support
